Daedalic Entertainment, which made Deponia and State of Mind, is one of my favorite game producers. I can’t believe they made Lord Of The Rings: Gollum.
Lord Of The Rings: Gollum is horrible. From the horrible Gollum to the virtually impossible gaming mechanics, it’s terrible. One glance at Gollum dispelled any notion that I had unrealistic expectations. I went into the game without optimism yet was disappointed.
I’m not the only one—Lord Of The Rings: Gollum is already one of 2023’s worst-reviewed games, which is fair. However, all this internet hatred drove Daedalic Entertainment to come out and apologize.
The Tweet is summarized here: Daedalic Entertainment values input. They read community feedback. They’ll work hard to fix the game’s problems and technical concerns.
“Our goal as a studio and as passionate The Lord of the Rings fans has always been to tell a compelling and immersive story-driven adventure. Our biggest honor and difficulty has been writing a narrative in Middle-earth.
Daedalic knows that player contentment is key to a game’s success. We appreciate your input and have been listening, reading, and analyzing your constructive criticism and recommendations.
Our developers are hard at work fixing bugs and technical concerns. Patches that maximize game play are our goal.
We apologize again for any inconvenience and appreciate your patience.” Daedalic Entertainment.
Daedalic Entertainment has promised to inform players on fixes to remedy the game’s many faults. In Lord Of The Rings: Gollum, I worry this is too late because I can’t image many gamers returning to the game just because they can now solve a challenge.